The Gamification of (Violent) Extremism: An exploration of emerging trends, future threat scenarios, and potential P/CVE solutions

Through existing literature and open-source materials – including academic articles, research reports, policy documents, newspaper articles, investigative journalism, government inquiries and previous relevant Radicalisation Awareness Network (RAN) Policy Support (PS) deliverables, etc. – this paper will investigate the following key questions: what is gamification of (violent) extremism, what are the current and future threats it presents to the European Union (EU), and how can it be countered?

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Tags: Gamification, Violent extremism