The current National Terrorism Advisory System Bulletin released by the Department of Homeland Security places the United States in a heightened threat environment due to “threat actors” becoming mobilized by “personal grievances, reactions to current events, and adherence to violent extremist ideologies…” (Summary of the Terrorism Threat to the United States, 2022). Online threats, extremism, and radicalization – particularly through video game platforms and applications – are an increasing threat. There is growing concern that connectivity provided by gaming can provide fertile ground for a range of potentially criminal activity and radicalization. Extremist organizations are leveraging the “gamification” of extremism to both radicalize new individuals and virtually bringing already radicalized individuals together, leading to an increased spread of extremist ideology worldwide. The gamification of extremism poses clear national security threats for both the Department of Defense (DoD) and the Intelligence Community (IC), particularly in terms of its counterintelligence implications. In order to address this concern, the DoD and IC can develop policies for moderating gaming and gaming app platforms for federal employees and service members, optimize the security clearance process to account for online gaming relationships, and modify current counterintelligence and cybersecurity training for federal employees and service members, and developing psychological interventions for individuals become radicalized.