Addressing Toxicity and Extremism in Games: Conversations with the Video Game Industry
August 28, 2024
There has been an increased focus on reducing hate, harassment, and extremist exploitation in digital games through solutions from community management, trust and safety, and design perspectives. Despite this attention, the industry lacks basic standards around these issues and efforts in this area are stymied by the ubiquity of “toxic gamer culture” and fears in ...
Only Playing: Extreme-Right Gamification
August 9, 2024
VOX-Pol Blog Post. ...
From Gaming to Hating: Extreme-Right Ideological Indoctrination and Mobilization for Violence of Children on Online Gaming Platforms
September 18, 2023
As a consequence of numerous extreme-right terror attacks in which the perpetrators posted their manifestos and attack life streams on online platforms adjacent to the video gaming community, as well as radicalized within that environment to a significant degree (e.g., Christchurch, New Zealand; Halle, Germany), increasing scholarly and policymaker interest is focusing on far-right radicalization ...
Call Of Duty Jihad: How The Video Game Motif Has Migrated Downstream From Islamic State Propaganda Videos
September 18, 2023
From a technical standpoint, Islamic State (IS) videos are demonstrably superior to those of other groups. But as time goes by, their aesthetic is migrating downstream as other groups attempt to copy it. Specifically, IS has turned to video games, regularly mimicking and even directly copying the aesthetic and design of First Person Shooter games, ...