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VOX-Pol Workshop: Borderline Online Content
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VOX-Pol is pleased to share the latest online workshop on “Borderline Online Content” which took place in June 2024. The workshop is hosted by Brigitte Naderer, Senior Researcher at the Medical University of Vienna, Heidi Schulze Research Associate at LMU Munich, and Diana Rieger, Professor at LMU Munich. The presenters will speak on topics around borderline, ‘hard to regulate’, content in the following four talks:
Heidi Schulze & Simon Greipl “A Little Less Hate, But a Lot More Harm – Fear Speech as Strategic Borderline Communication”
Hannah Rose: “Hybridised Online Hate and Extremism in the Israel/Gaza Conflict”
Ursula Schmid “Legitimizing hostility through humor: Perceptions and effects of humorous hate speech on social media”
Broderick McDonald “Lawful but Awful: Borderline Content and Human Rights”
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2024 |
Naderer, B., Schulze, H. and Rieger, D. |
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VOX-Pol Blog |
Unmasking the Dark Side of Humour: Far-Right Strategic Mainstreaming in Memes
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2024 |
Schmid, U., Schulze, H. and Drexel, A. |
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Tracking down the Candy Crush Terrorist: the fragile relation between gaming motives and radical attitudes
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The gaming ecosystem is increasingly observed with the concern that it could pose a threat to public safety, and research accumulates evidence for blatant extremism in the surrounding online space of games. Currently, a connection between gaming and extremism can be established through identity related processes, e.g., gaming-related radicalization elements, distal to gaming itself, such as gaming communities and culture. However, this also raises the question of what the precise function of proximal gaming factors, such as gameplay, mechanics, stories, or game-play motivations, is in the relationship between gaming and extremism. This article aims to shed light on the relation of gaming and extremism by identifying individual profiles of videogame playing based on gameplay motivations and linking them to indications of radical attitudes (here: xenophobia and violence acceptance) as well as conspiracy beliefs that can be associated with extremist beliefs. Further, we include marginalization and anomie as mediators to gain comparative and fine-grained information about the sole impact of gaming motives on radical attitudes. Our findings indicate that while few motivational profiles exhibit weak yet direct connections to radical attitudes, others display the opposite pattern, suggesting a more complex relationship. Marginalization and anomie strongly predict most radical outcome variables and mediate the relationship in most cases, however sometimes negatively. We only found one complex motivational profile that substantially leans toward late-stage radical attitudes, while for instance, dominant social motives clearly inhibit radical outcomes. The current study thus deflates any straightforward perspective on the becoming of a ‘radical gamer’.
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2025 |
Greipl, S., Lechner, M., Fischer, J., Schulze, H., Hohner, J. and Rieger, D. |
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Journal Article |
Social Media and Radicalization: An Affordance Approach for Cross-Platform Comparison
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To accentuate which platform characteristics particularly foster radicalization and extremist dynamics, this contribution investigates the affordances of social media as delineated in contemporary literature, conducting a platform comparison encompassing Telegram, WhatsApp, and X (formerly Twitter). Based on a scoping review, 17 affordances identified from studies researching radicalization dynamics on social media were extracted and categorized. The most frequently mentioned affordances—anonymity, visibility, and collectivity—were then further analyzed concerning their contribution to radicalization and the radicalization potential of these specific platforms. The platform-comparative affordance discussion shows that, although, in principle each of the three compared platforms can foster an environment conducive to radicalization depending on user intention and usage context, the specific characteristics of each platform necessitate a nuanced consideration. On one hand, it is imperative to discern affordances differentially along various dimensions when assessing their implications (e.g., internal vs. external visibility). On the other hand, it is beneficial to consider which affordances emerge from the actualization of other affordances. For instance, collectivity can result from the interplay of several affordances, such as interactivity and anonymity, and can be referred to as a meta-affordance. Furthermore, the analysis shows that platform branding and self-presentation not only affect platform architecture and affordances but also shape users’ perceptions of the platform, thereby influencing the actualization of affordances. This was particularly noted in the literature for Telegram and increasingly for X. Specific assertions, nevertheless, are hindered by the conceptual diffusion of the affordance approach and a lack of empirical analyses directly and systematically examining platform affordances in conjunction with radicalization dynamics.
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2024 |
Schulze, H., Greipl, S., Hohner, J. and Rieger, D. |
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Journal Article |
Memes, humor, and the far right’s strategic mainstreaming
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The far right is increasingly relying on visual and less extreme online communication, for instance by using memes, to strategically mainstream their ideology. The use of humor in particular renders their communication more relatable to a mainstream audience. However, little is known about the actual impacts of the different content characteristics they employ to become more appealing, in particular on less moderated platforms that function as safe online spaces for extremist ideology and contents. To fill this gap, we conducted a manual quantitative content analysis of 1,200 memes distributed within German-language far-right Telegram channels in 2020 and 2021, concentrating on humor and several content-related factors to analyze their impact on meme reach. The results demonstrate that memes with extreme far-right narratives and memes with humor received fewer views than others, but that memes with both far-right narratives and humor had a significantly increased reach. The findings highlight the mainstreaming potential of humor, particularly when used to mask extreme content that would otherwise be less appealing.
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2024 |
Schmid, U.K., Schulze, H. and Drexel, A. |
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Journal Article |
Mapping a Dark Space: Challenges in Sampling and Classifying Non-Institutionalized Actors on Telegram
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Crafted as an open communication platform characterized by high anonymity and minimal moderation, Telegram has garnered increasing popularity among activists operating within repressive political contexts, as well as among political extremists and conspiracy theorists. While Telegram offers valuable data access to research non-institutionalized activism, scholars studying the latter on Telegram face unique theoretical and methodological challenges in systematically defining, selecting, sampling, and classifying relevant actors and content. This literature review addresses these issues by considering a wide range of recent research. In particular, it discusses the methodological challenges of sampling and classifying heterogeneous groups of (often non-institutionalized) actors. Drawing on social movement research, we first identify challenges specific to the characteristics of non-institutionalized actors and how they become interlaced with Telegram’s platform infrastructure and requirements. We then discuss strategies from previous Telegram research for the identification and sampling of a study population through multistage sampling procedures and the classification of actors. Finally, we derive challenges and potential strategies for future research and discuss ethical challenges.
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2023 |
Jost, P., Heft, A., Buehling, K., Zehring, M., Schulze, H., Bitzmann, H. and Domahidi, E. |
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