Journal Article |
The Metaverse and Terrorism: Threats and Challenges
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The metaverse is currently the leading hype in the digital world because of its seemingly infinite potential and possibilities. Large corporations are drawn to the metaverse because it appears as the cutting edge of digital and technological developments. The metaverse is presented by communication technology companies as the next Internet, a leap towards a universe of boundless, interconnected virtual communities. However, there are many potential risks and challenges that the metaverse raises, including technical, legal, security, business, tax, privacy, security, and users’ well-being and safety (among many others). Cyber-savvy terrorists have been highly resourceful in adapting and applying online platforms and have taken advantage of every new development, platform, and application. Based on their past record, it is reasonable to assume that the metaverse is a new dimension that terrorists and violent extremists are poised to study, examine, and possibly utilise. This research note explores some potential uses of the metaverse by terrorists and suggests preemptive measures to minimise the risks of them doing so. If the advancement of the metaverse or similar developments is inevitable, we should consider risks and abuses and think more carefully about them when moving forward.
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2023 |
Weimann, G. and Dimant, R. |
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Journal Article |
The Metaverse as a Future Threat Landscape
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In response to the emergence of new, paradigm-shifting technology that increases capability for the benefit and – as is the focus of this work – harm, we sought to provide contributions across three key areas. First, as a foundation, we provide a definition of the ambiguous and, at times, confusing term ‘metaverse’ and outline its unique characteristics as an emerging ecosystem. Second, we synthesise definitional framing with the violent extremist literature to offer guidance on how the metaverse can (and currently is), manifest in terrorist and extremist activities, such as recruitment, planning, finance, and malevolent creativity. We offer that while the use of the internet is not a novel application for such activities and groups, the metaverse and related technologies afford new opportunities for how the internet is used to advance violent missions and objectives. Third, we draw on psychology literature to offer potential mechanisms by which the metaverse may emerge as a future threat landscape. Future areas of research are also discussed.
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2024 |
Hunter, S., d’Amato, A.L., Elson, J.S., Doctor, A.C. and Linnell, A. |
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VOX-Pol Blog |
The Metaverse Offers a Future Full of Potential – for Terrorists and Extremists, Too
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2022 |
Elson, J. S., Doctor, A. C. and Hunter, S. |
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VOX-Pol Blog |
The Name of the Game in Radicalisation Prevention
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2020 |
Hartinger, M. and Pisoiu, D. |
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Journal Article |
The name of the game: Promoting resilience against extremism through an online gaming campaign
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Extremist and terrorist groups are known to have used games and gaming successfully in their online recruitment and indoctrination campaigns. What are the possibilities for using online games to generate resilience against extremism? Current research on online counter and alternative narratives generally acknowledges effects in terms of awareness raising, yet is skeptical when it comes to impact, mostly owing to the limited evidence and empirical research in this area. A related problem with the early counter and alternative narrative campaigns, however, has been not only a lack of initial preparatory work on understanding the radicalization process itself — specifically, on how narratives are produced and disseminated — but also on aspects relating to the audience, the messenger, and the communications strategy more broadly. In designing DECOUNT, an online game that incorporates both counter and alternative narratives, we have taken these aspects into consideration and created an accessible, easy-to-use product by first researching the following: individual radicalization processes; extremist online propaganda narratives and imagery; and the preferences and issues of the target population. We then created and tested the game and placed it on particular social media platforms (Instagram, YouTube/Let’s Play), with appropriate targeting. Finally, we carried out a number of evaluation procedures, including a qualitative assessment and two quasi-experiments. This paper outlines this preparatory, creative, and evaluative work, and contextualizes it within the literature on the role played by online platforms and content both in individual radicalization processes and in creating resilience.
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2022 |
Pisoiu, D. and Lippe, F. |
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Journal Article |
The Narrative Foundations of Radical and Deradicalizing Online Discursive Spaces: A Comparison of the Cases of Generation Islam and Jamal al-Khatib in Germany
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Radical/extremist Islamist actors use social media to disseminate uncompromising stories of monist religious political orders and identities. As a reaction, counter-movements to online Islamist radicalism/extremism emerged in Western societies (and beyond), while uncertainty about effective outcomes remains widespread. In a bid to understand how inclusionary and exclusionary discursive spaces are created, we ask: How do some Muslim actors create discursive spaces open to self-reflection, pluralism and liberal-democratic principles, while others construct illiberal, particularistic and non/anti-democratic spaces? To respond to this question, we compare two contrasting storytellers, one who agitates for exclusionary Islamist radicalism/extremism (Generation Islam) and one who offers inclusionary prevention and deradicalization work against that (Jamal al-Khatib). We draw on novel narrative approaches to the Discourse Historical Approach (DHA) in Critical Discourse Studies (CDS), via which we compare text-level and context-level narratives disseminated about three Muslim-related crises: the racist terrorist attacks/genocide to represent the national, European and global level. Our two-layered, DHA-inspired narrative analysis illustrates that, at the level of text, narrative persuasion varies between both contrasting actors. While Jamal al-Khatib disseminates persuasive stories, Generation Islam is much less invested in narrative persuasion; it seems to address an already convinced audience. These two text-level strategies reveal their meaning in two antagonistic narrative genres: Jamal al-Khatib’s “self-reflexive savior” creates an inclusionary discursive space represented in a self-ironic narrative genre, while Generation Islam’s ”crusading savior” manufactures an exclusionary discursive space represented in a romance featuring a nostalgic return to the particularistic Islamic umma.
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2023 |
Ali, R., Özvatan, Ö. and Walter, L., |
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