Journal Article |
New school speech regulation as a regulatory strategy against hate speech on social media: The case of Germany’s NetzDG
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A review of relevant empirical literature shows that many features of social media platforms actively promote or encourage hate speech. Key factors include algorithmic recommendations, which frequently promote hateful ideologies; social affordances which let users encourage or disseminate hate speech by others; anonymous, impersonal environments; and the absence of media ‘gatekeepers’. In mandating faster content deletion, NetzDG only addresses the last of these, ignoring other relevant factors. Moreover, reliance on individual user complaints to trigger platforms’ obligations means hate speech will often escape deletion. Interviews with relevant civil society organisations confirm these flaws of the NetzDG model. From their perspectives, NetzDG has had little impact on the prevalence or visibility of online hate speech, and its reporting mechanisms fail to help affected communities.
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2022 |
Griffin, R. |
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Journal Article |
Right-Wing Extremism in Mainstream Games: A Review of the Literature
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Hate speech, harassment, and an increasing prevalence of right-wing extremism in online game spaces are of growing concern in the United States. Understanding trends in how and to what extent extremist groups utilize online gaming spaces is vital in taking action to protect players. To synthesize the current state of extant research and suggest future directions, we conduct a systematic review of the literature on right-wing extremism in videogames. We detail our search protocol, selection criteria, and analysis of the collected work, and then summarize the findings. Important themes include how and why extremists’ targeting of online game communities began, the role of Gamergate in this process, and the industry and market context in which such activities emerged. We describe the current nature of the problem, with extremist language and ideology providing a kind of on-ramp for radicalizing disenfranchised gamers. We conclude with a summary of responses from industry and legislators.
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2023 |
Wells, G., Romhanyi, A., Reitman, J.G., Gardner, R., Squire, K. and Steinkuehler, C. |
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Journal Article |
“You Took That From Me”: Conspiracism and Online Harassment in the Alt-Fandom of The Last of Us Part II
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The reception to 2020’s The Last of Us Part II was a maelstrom of misleading marketing, unprecedented leaks, and a vicious fallout characterized by prejudiced online harassment and sprawling conspiracies. Through an in-depth analysis of Part II‘s reception, this article seeks to apprehend the increasing frequency of such controversies in popular culture as a distinct transformation of online fandom, which is defined by the agendas of the alt-right. The “anti-woke” campaigns emblematic of these communities are best understood through what this article defines as alt-fandom, where conspiracy theories are fabricated in order to defy the supposed ideological and narrative transgressions of a new text. In the case of The Last of Us franchise, the challenges posed by its corrosive alt-fandom are endemic to a new reception climate confronting the production of media texts.
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2023 |
Letizi, R. and Norman, C. |
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Journal Article |
Media framing of far-right extremism and online radicalization in esport and gaming
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Gaming adjacent platforms have created an expanding ecosystem of online gaming, esport, and social media actors sharing online space, content, communication tools, and users. Esport, in particular, has grown beyond all expectations and is now a global leader in sport fandom and spectatorship. At the same time, the online infiltration and influence of far-right extremism have resulted in increased challenges of online radicalization. Gaming and esport form a foundational part of youth digital culture today, and this has provided a fertile ground for far-right extremist groups to communicate and connect with users globally. This paper uses framing theory and qualitative document analysis to examine how media articles frame the relationship between far-right extremism and esport. The findings enhance our understanding of how narratives of far-right extremist influence in esport and gaming are framed in the media and how this coverage shapes contemporary societal discussion. This is important because as far-right extremism continues to be propagated and performed in esport and gaming spaces, how this is framed to public audiences can have a critical influence on esport and gamer identities, victimization or criminalization of online spaces, and future activities or approaches to counter radicalization within the online environment.
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2024 |
Collison-Randall, H., Spaaij, R., Hayday, E.J. and Pippard, J. |
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Journal Article |
Image Content Indicators of Extremist Group Evolution: A Comparative Study of MENA-Based and Far-Right Groups
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Policymakers, researchers, and responders alike focus on the evolution of terrorist and other groups associated with political violence. This study offers a comparative analysis of the images of ISIS and U.S. far-right groups’ use of flag images, as such emblems contribute to community building, heighten emotional responses, and have political import. It adds to previous work by comparing groups across the ideological spectrum, by recognizing differences in media operations present as groups evolve, and by focusing on visual messaging that is vital for influence in the online environment. Using chi-square analyses, it compares almost 5000 images that include flags from ISIS publications between 2014 and 2020 with 600 images focused on the far-right events at the Unite the Right Rally and the January 6 attack on the U.S. Capitol. Specifically, it looks at the compositional elements of the flags appearing in the images, the immediate media context within the photographic frame, and the broader regulatory, political, religious, and economic situational contexts. The findings indicate that while the far right and ISIS both heavily rely on flags in their visual images, eight key differences emerge as related to the groups, their contexts, and the evolution of the media systems.
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2024 |
McMinimy, K., Winkler, C., Massignan, V., Yachin, M. and Papatheodorou, K. |
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Journal Article |
A Dataset for The Study of Online Radicalization Through Incel Forum Archives
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The incel (involuntary celibate) community is an extremist online community that practices intense misogyny, racism, and that glorifies – and sometimes practices – violence. Work to understand the dynamics within incel communities has been hindered by the fact that these communities are spread over many platforms and many of the more popular forums of the past have been banned and their content deleted. In this paper, we present two main contributions. First, we introduce a carefully reconstructed, nearly complete archive of incel forums dating back to 2016, including millions of posts that can no longer be accessed. Then we illustrate a technique for identifying community-specific language and using that as a marker of extremism to track radicalization over time.
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2024 |
Golbeck, J. |
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