Report |
Trans-Atlantic Journeys of Far-Right Narratives Through Online-Media Ecosystems
View Abstract
This research briefing explores if and how far-right narratives from the United States (US), France and Germany gain traction in domestic mainstream media, or move across borders between the US on the one hand, and France and Germany on the other. It tests what will be referred to as the mainstreaming hypothesis (far-right ideas start out in far-right alternative media but eventually move to the mainstream) and the transnationalisation hypothesis (far-right ideas spread between national media ecosystems).
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2020 |
Institute for Strategic Dialogue |
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Publisher
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Journal Article |
Tracking Online Radicalization Using Investigative Data Mining
View Abstract
The increasing complexity and emergence of Web 2.0 applications have paved way for threats arising out of the use of social networks by cyber extremists (Radical groups). Radicalization (also called cyber extremism and cyber hate propaganda) is a growing concern to the society and also of great pertinence to governments & law enforcement agencies all across the world. Further, the dynamism of these groups adds another level of complexity in the domain, as with time, one may witness a change in members of the group and hence has motivated many researchers towards this field. This proposal presents an investigative data mining approach for detecting the dynamic behavior of these radical groups in online social networks by textual analysis of the messages posted by the members of these groups along with the application of techniques used in social network analysis. Some of the preliminary results obtained through partial implementation of the approach are also discussed.
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2013 |
Wadhwa, P. and Bhatia, M.P.S. |
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Publisher
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Report |
Tracking Online Hate Speech and Identifying Online ‘Raids’ in the UK
View Abstract
The Online Civil Courage Initiative’s core partner, ISD, has been tracking both positive and negative
responses to terror attacks in the UK this year, to understand how to improve counterspeech in the
UK. This report contains advice for NGOs working towards challenging hate speech and extremism
online with recommendations/suggestions for how they can respond speedily and effectively in the
aftermath of an attack, and improve understanding on the coordinated efforts (online raids) that are
designed to undermine positive speech.
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2017 |
Online Civil Courage Initiative |
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Publisher
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Report |
Tracking far-right extremist searches in Bosnia & Herzegovina
View Abstract
Between 20 March and 14 September 2020, Moonshot investigated online far-right extremist searches in Bosnia & Herzegovina by analysing at-risk audience engagement with far-right extremist themes.
Our results show a significant number of searches were for far-right extremist themes relating to the region’s history of ethnic conflict, as well searches for international far-right memes and narratives. Interestingly, we found that at-risk users primarily search for and engage with far-right extremist terms in the English language, seeking out terms which have their roots in the region but are now used internationally, such as ‘Serbia Strong’ and ‘Remove Kebab’.
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2020 |
Moonshot CVE |
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Publisher
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Journal Article |
Tracking down the Candy Crush Terrorist: the fragile relation between gaming motives and radical attitudes
View Abstract
The gaming ecosystem is increasingly observed with the concern that it could pose a threat to public safety, and research accumulates evidence for blatant extremism in the surrounding online space of games. Currently, a connection between gaming and extremism can be established through identity related processes, e.g., gaming-related radicalization elements, distal to gaming itself, such as gaming communities and culture. However, this also raises the question of what the precise function of proximal gaming factors, such as gameplay, mechanics, stories, or game-play motivations, is in the relationship between gaming and extremism. This article aims to shed light on the relation of gaming and extremism by identifying individual profiles of videogame playing based on gameplay motivations and linking them to indications of radical attitudes (here: xenophobia and violence acceptance) as well as conspiracy beliefs that can be associated with extremist beliefs. Further, we include marginalization and anomie as mediators to gain comparative and fine-grained information about the sole impact of gaming motives on radical attitudes. Our findings indicate that while few motivational profiles exhibit weak yet direct connections to radical attitudes, others display the opposite pattern, suggesting a more complex relationship. Marginalization and anomie strongly predict most radical outcome variables and mediate the relationship in most cases, however sometimes negatively. We only found one complex motivational profile that substantially leans toward late-stage radical attitudes, while for instance, dominant social motives clearly inhibit radical outcomes. The current study thus deflates any straightforward perspective on the becoming of a ‘radical gamer’.
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2025 |
Greipl, S, Lechner, M, Fischer, J, Schulze, H, Hohner, J, and Rieger, D. |
View
Publisher
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Journal |
Tracking down the Candy Crush Terrorist: the fragile relation between gaming motives and radical attitudes
View Abstract
The gaming ecosystem is increasingly observed with the concern that it could pose a threat to public safety, and research accumulates evidence for blatant extremism in the surrounding online space of games. Currently, a connection between gaming and extremism can be established through identity related processes, e.g., gaming-related radicalization elements, distal to gaming itself, such as gaming communities and culture. However, this also raises the question of what the precise function of proximal gaming factors, such as gameplay, mechanics, stories, or game-play motivations, is in the relationship between gaming and extremism. This article aims to shed light on the relation of gaming and extremism by identifying individual profiles of videogame playing based on gameplay motivations and linking them to indications of radical attitudes (here: xenophobia and violence acceptance) as well as conspiracy beliefs that can be associated with extremist beliefs. Further, we include marginalization and anomie as mediators to gain comparative and fine-grained information about the sole impact of gaming motives on radical attitudes. Our findings indicate that while few motivational profiles exhibit weak yet direct connections to radical attitudes, others display the opposite pattern, suggesting a more complex relationship. Marginalization and anomie strongly predict most radical outcome variables and mediate the relationship in most cases, however sometimes negatively. We only found one complex motivational profile that substantially leans toward late-stage radical attitudes, while for instance, dominant social motives clearly inhibit radical outcomes. The current study thus deflates any straightforward perspective on the becoming of a ‘radical gamer’.
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2025 |
Greipl, S., Lechner, M., Fischer, J., Schulze, H., Hohner, J. and Rieger, D. |
View
Publisher
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