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Type | Title | Year | Author | Links |
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Gaming and Extremism: The Radicalization of Digital Playgrounds
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2024 | Schlegel, L. and Kowert, R. | View Publisher |
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“Yes, I Can”: The Role of Perceived Self-Efficacy in Violent Radicalisation Processes
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2018 | Schlegel, L. and Baaken, T. | View Publisher |
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Jumanji Extremism? The Potential Role of Gamification and Games in Radicalisation Processes
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2020 | Schlegel, L. | View Publisher |
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Jumanji Extremism? How Games and Gamification Could Facilitate Radicalization Processes
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2020 | Schlegel, L. | View Publisher |
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“Yes, I can”: what is the role of perceived self-efficacy in violent online-radicalisation processes of “homegrown” terrorists?
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2019 | Schlegel, L. | View Publisher |
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Ready, Set, Play: Gaming And (Counter-) Extremism
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2022 | Schlegel, L. | View Publisher |