The Name of the Game in Radicalisation Prevention
September 23, 2020
By Michael Hartinger and Daniela Pisoiu Radicalisation and recruitment to violent extremism and terrorism occur in various ways and a myriad of rhetorical and visual elements have been used to that extent, increasingly online. Gamification and actual video games have recently increased in relevance, as Islamist and right-wing groups have recognised their potential for attracting ...