gaming
The Online Gaming Ecosystem: Assessing Digital Socialisation, Extremism Risks and Harms Mitigation Efforts
April 29, 2025This report provides a review of the research on the exploitation of gaming and gaming‑adjacent platforms by violent extremists and the policies seeking to mitigate the impact of that exploitation. There is increasing interest in the nexus of online gaming and (violent) extremism. This report builds on the work of the Extremism and Gaming Research ...
Gaming The System: How Extremists Exploit Gaming Sites And What Can Be Done To Counter Them
April 28, 2025This report draws on existing literature; fresh interviews with gamers, gaming company executives, and experts; and findings from a multinational survey of gamers conducted in January 2023. ...
Threat Surfaces in Games: Challenges and Best Practices
March 25, 2025Gaming Community of Practice: The Gaming Community of Practice (GCoP) was formed to foster collaboration, knowledge sharing, and innovation among practitioners in the gaming industry alongside global experts. The group aimed to inform the development of best practices and guidance to prevent terrorists and violent extremists (TVE) from exploiting games, gaming-adjacent services, and the gaming community. ...
2024 Resource List: Violent Extremism, Radicalization, and Gaming
March 25, 2025Gaming Community of Practice: The Gaming Community of Practice (GCoP) was formed to foster collaboration, knowledge sharing, and innovation among practitioners in the gaming industry alongside global experts. The group aimed to inform the development of best practices and guidance to prevent terrorists and violent extremists (TVE) from exploiting games, gaming-adjacent services, and the gaming community. ...
Prevent, Detect, and React: A Framework for Countering Violent Extremism on Gaming Surfaces
March 25, 2025Gaming Community of Practice: The Gaming Community of Practice (GCoP) was formed to foster collaboration, knowledge sharing, and innovation among practitioners in the gaming industry alongside global experts. The group aimed to inform the development of best practices and guidance to prevent terrorists and violent extremists (TVE) from exploiting games, gaming-adjacent services, and the gaming community. ...
The Transnational Threat of Radicalization Through the Use of Online Gaming Platforms
December 5, 2024The current National Terrorism Advisory System Bulletin released by the Department of Homeland Security places the United States in a heightened threat environment due to “threat actors” becoming mobilized by “personal grievances, reactions to current events, and adherence to violent extremist ideologies…” (Summary of the Terrorism Threat to the United States, 2022). Online threats, extremism, ...
Toxic play: Examining the issue of hate within gaming
December 4, 2024This article examines the problem of hate and toxic behavior in gaming. Videogames have risen to become a dominant cultural form, seeing significant increases in players, playtime, and revenue. More people are playing games than ever before, broadening “gamers” into a highly diverse demographic. Yet this rise has been accompanied by a growing recognition of ...
30 Years of Trends in Terrorist and Extremist Games
November 7, 2024Violent extremist, terrorist, and targeted hate actors have been actively exploiting video games to propagandise, recruit and fundraise for more than 30 years. This report presents an analysis of that history using a unique dataset, the Extremist and Terrorist Games Database (ETGD), developed by the authors. It contains 155 reviewed entries of standalone games, modifications ...
Gaming and Extremism: The Radicalization of Digital Playgrounds
October 30, 2024Charting the increase in the use of games for the dissemination of extremist propaganda, radicalization, recruitment, and mobilization, this book examines the “gamification of extremism.” Editors Linda Schlegel and Rachel Kowert bring together a range of insights from world-leading experts in the field to provide the first comprehensive overview of gaming and extremism. The potential ...
Countering Violent Extremism: FBI and DHS Need Strategies and Goals for Sharing Threat Information with Social Media and Gaming Companies
September 17, 2024Domestic terrorists pose a significant threat to the U.S., according to the FBI and the Department of Homeland Security. Domestic terrorists often use online platforms—such as social media and gaming—to communicate radical ideas to a wide audience and mobilize likeminded people. The FBI and DHS have some tools for sharing information with and receiving information ...