Breaking the Building Blocks of Hate: A Case Study of Minecraft Servers
September 18, 2023
The online game Minecraft, owned by Microsoft, has amassed 141 million active users since it was launched in 2011. It is used in school communities, among friend groups and even has been employed by the U.N. Despite its ubiquity as an online space, little has been reported on how hate and harassment manifest in Minecraft, ...
Hatescape: An In-Depth Analysis of Extremism and Hate Speech on TikTok
September 18, 2023
This report aims to provide an in-depth analysis on the state of extremism and hate on TikTok. It is the culmination of three months of research on a sample of 1,030 videos, equivalent to just over eight hours of content, posted on the social media platform. These videos were used to promote hatred, as well ...
Online Hate: From the Far-Right to the ‘Alt-Right’ and from the Margins to the Mainstream
September 18, 2023
In the 1990s and early 2000s, there was much discussion about the democratic and anti-democratic implications of the Internet. The latter particularly focused on the ways in which the far-right were using the Internet to spread hate and recruit members. Despite this common assumption, the American far-right did not harness the Internet quickly, effectively or ...