Steam
Gaming and Extremism: The Radicalization of Digital Playgrounds
October 30, 2024Charting the increase in the use of games for the dissemination of extremist propaganda, radicalization, recruitment, and mobilization, this book examines the “gamification of extremism.” Editors Linda Schlegel and Rachel Kowert bring together a range of insights from world-leading experts in the field to provide the first comprehensive overview of gaming and extremism. The potential ...
Is It Just a Game? Exploring the Intersection Between (Violent) Extremism and Online Video-Gaming
August 9, 2024VOX-Pol Blog Post. ...
What Is the Link Between Computer Gaming and Hate-based Ideologies?
August 8, 2024VOX-Pol Blog Post. ...
Gaming and Extremism: The Extreme Right on Steam
September 18, 2023This briefing is part of ISD’s Gaming and Extremism Series exploring the role online gaming plays in the strategy of far-right extremists in the UK and globally. This is part of a broader programme on the “Future of Extremism” being delivered by ISD in the second half of 2021, charting the transformational shifts in the ...
Gamers Who Hate: An Introduction to ISD’s Gaming and Extremism Series
September 18, 2023This briefing is the first in ISD’s Gaming and Extremism Series exploring the role online gaming plays in the strategy of far-right extremists in the UK and around the world. This is part of a broader programme on the “Future of Extremism” being delivered by ISD in the second half of 2021, charting the transformational ...
This is Not a Game: How Steam Harbors Extremists
September 18, 2023Steam, the largest and most important online store for PC gamers with over $4 Billion in revenue in 2017, has recently gained popularity among white supremacists for being a platform, like Gab and Telegram, where they can openly express their ideology and calls for violence. The difference between Steam and social media platforms like Telegram ...