Toxic play: Examining the issue of hate within gaming
December 4, 2024
This article examines the problem of hate and toxic behavior in gaming. Videogames have risen to become a dominant cultural form, seeing significant increases in players, playtime, and revenue. More people are playing games than ever before, broadening “gamers” into a highly diverse demographic. Yet this rise has been accompanied by a growing recognition of ...
Social Processes of Online Hate
October 20, 2024
This book explores the social forces among and between online aggressors that affect the expression and perpetration of online hate. Its chapters illustrate how patterns of interactive social behavior reinforce, magnify, or modify this expression. It also considers the characteristics of social media that facilitate social interactions that promote hate and facilitate relationships among haters. ...
Investigating the Cross-Platform Behaviours of Online Hate Groups
September 12, 2024
This thesis aimed to address these limitations by developing a cross-platform analysis framework for online-hate researchers to gain a clearer understanding of the dynamics of the global hate ecosystem. More specifically, the designing of this framework involved examining the main functionalities of existing online-hate analysis frameworks, and the extent to which they address cross-platform hate. ...
Social Processes of Online Hate
August 28, 2024
This book explores the social forces among and between online aggressors that affect the expression and perpetration of online hate. Its chapters illustrate how patterns of interactive social behavior reinforce, magnify, or modify this expression. It also considers the characteristics of social media that facilitate social interactions that promote hate and facilitate relationships among haters. ...
Breaking the Building Blocks of Hate: A Case Study of Minecraft Servers
September 18, 2023
The online game Minecraft, owned by Microsoft, has amassed 141 million active users since it was launched in 2011. It is used in school communities, among friend groups and even has been employed by the U.N. Despite its ubiquity as an online space, little has been reported on how hate and harassment manifest in Minecraft, ...