30 Years of Trends in Terrorist and Extremist Games
November 7, 2024
Violent extremist, terrorist, and targeted hate actors have been actively exploiting video games to propagandise, recruit and fundraise for more than 30 years. This report presents an analysis of that history using a unique dataset, the Extremist and Terrorist Games Database (ETGD), developed by the authors. It contains 155 reviewed entries of standalone games, modifications ...
Online Jihadist Magazines
September 18, 2024
This chapter describes four online jihadist magazines: Al-Qaeda’s Inspire, ISIS’s Dabiq and Rumiyah, and Al-Shabaab’s Gaidi Mtaani. Although the publications of these periodicals have ceased, their popularity on the internet continues to influence would-be jihadists and youths. This chapter’s special focus, of course, remains on sub-Saharan Africa. The impact of these magazines is so widespread that anyone with no proclivity ...